Is Gamified Learning the Future or Just a Passing Fad?

Explore the potential of gamified learning

Zenith Academy | 2024-01-26 | 2 min read

Zendora Gamified Learning

Distractions Faced by Primary School Children in Today's Learning Environment

In today's digital age, kids are exposed to an endless stream of media such as video games (Minecraft, Roblox) and platforms specifically engineered to keep users' attention (Instagram, TikTok, and YouTube)

While the way we consume media has changed drastically since the introduction of Apple's iPhone, the classroom has remained largely the same since the Industrial Age. (i.e., rote learning, examinations, student/teacher ratio)

Moreover, creativity is increasingly critical as Singapore transitions into a knowledge economy amidst technology-driven disruption.

These trends pose a big challenge for educators and parents today: How can education be more engaging and valuable for the future generation?

Revolutionising Education: Engage Your Child with Gamified Learning

As educators ourselves, we observed that true learning happens when students are engaged.

Gamified learning, with its promise of engaging learners while delivering academic improvement, has been touted as a potential solution.

At its core, gamified learning introduces game design principles to attract and retain the attention of learners. Think of it as "chocolate-covered broccoli" - making the unappealing, appealing.

If done well, there can be potentially advantages over traditional learning methods:

1) Increased intrinsic motivation:

Learning becomes more fun and interesting, and students start engaging actively in academics, without supervision.

2) Improving knowledge retention:

The interactive nature of games promotes information recall by creating memorable learning experiences.

3) Enhancing engagement through social mechanism:

Gamified platforms often incorporate social elements such as avatars, multiplayer, and leaderboards, fostering healthy competition and interaction among learners.

Supercharging Education with Gamified Learning

Duolingo exemplifies this phenomenon — an app that utilises technology, games, and pedagogy to make picking up a new language enjoyable for all.

Duolingo

Kahoot! - an app that transforms quizzes into a game show - sparks instant excitement among students for knowledge recall. Kahoot! has even spread beyond the classroom, appearing in weddings and company townhalls.

Kahoot

These examples clearly illustrate the potential of gamified learning to be effective in enhancing the enjoyment of learning, not just for your child, but for everyone.

Zendora: An Innovative Gamified Learning App Designed for Primary School Students on Tablet

With Zendora, we hope to make learning memorable for primary school students.

The educational side of Zendora includes MOE Math and Science MCQs, SAQs, topical videos, all crafted by the expertise of our in-house team of educational technologists — with experience working in the Ministry of Education (MOE) and prominent educational institutions in Singapore.

We're also experimenting with features like teacher-led livestreams and curated quizzes for Weighted Assessments.

On the gamification front, we have incorporated features such as:

1) Weekly leaderboards: To foster friendly competition and add a social dimension to learning.

2) In-game avatars: Providing young learners a platform for creative expression and self-identity.

3) Rewards, streaks, and levels: Encourage a sense of achievement for your child by incentivising activity on the Zendora app.

4) Different game modes: Engaging quiz formats to keep your child interested in tackling tedious tasks like homework.

Download Zendora for Free!

The exciting news is that Zendora tablet app is free for use until the end of 2024, and available for download through the App Store and Google Play Store.

On top of that, we are also actively seeking feedback through a Pilot Programme - all participants will receive a small token of appreciation!

We invite you and your child to join us on this journey and help shape the future of education.

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